[info-performer] FCS obj disappear when original location not in FOV

Date view Thread view Subject view Author view

From: Mike Frizzell (mike.frizzell++at++gmail.com)
Date: 03/18/2005 07:38:32


(I've submitted a very similar post to the listing, but I didn't get
my own post via email so I assumed it didn't go out. So, I'm trying
again...)

I've recently started using engines, fluxes and FCS nodes. But I have
an odd behavior.

I bring in a .flt model to a pfNode.

Using the model node, I add it to an FCS node that I created
with a C version of fcs_animate example. I now have a moving airplane.

PROBLEM:
I then move my eye point around. If the original location of the
object leaves the FOV, my moving airplane disappears. Naturally, if
the airplanes move such that the original location and the (now
displaced due to animation) airplane can't both be seen in a frame,
all traces of the airplane in the visualation are gone.

Thoughts:
-I was unable to port one line from the fcs_animate example:
      fcs->setBound(&bsph, PFBOUND_STATIC);
Would this be an issue? Also, I couldn't find the C version of this
function after some time searching through the .h files. Any help
here, also, would be appreciated.


Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Fri Mar 18 2005 - 07:38:56 PST