Re: [info-performer] texture

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From: faculaganymede (faculaganymede++at++yahoo.com)
Date: 03/07/2005 16:55:29


Sinan,

Here's some code that I used to reload texture to a
model. It basically traverses the model node, gets
texture pointer from the geostate and does a
tex->setImage(image_data...). image_data is the
texture image you want to use. Hope this helps.

-------------------------------------------------------------------------------
// Traverse the model node
...
        if(node->isOfType(pfGeode::getClassType()))
        {
                geode = (pfGeode *) node;
                
                for(i=0; i<geode->getNumGSets(); i++)
                {
                        gset=geode->getGSet(i);
                        
                        gstate=gset->getGState();

// Reload texture
                        tex=(pfTexture*)gstate->getAttr(PFSTATE_TEXTURE);
                        ...
                        tex->setImage((uint*)image_data, comp, xsize,
ysize, zsize);
                        ...

                }//end of for(i=0; i<geode->getNumGSets()...
        }//end of
if(node->isOfType(pfGeode::getClassType()))...

        else if(node->isOfType(pfGroup::getClassType()))
        {
                pfGroup *group=(pfGroup *) node;
                for(i=0; i<group->getNumChildren(); i++)
                {
                        if((igPostLoader(group->getChild(i), sensor_num,
model_index_number))==0)
                                return 0;
                }
        }//end of else
if(node->isOfType(pfGroup::getClassType()))...
        
...
        

Thanks,
faculaganymede

        
                
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