RE: [info-performer] pfNodeIsect

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From: Gordon Tomlinson (gordon++at++gordon-tomlinson.com)
Date: 02/24/2005 06:32:02


Well I believe pfNodeIsectSegs is part of the core Performer libs and the
sourcesis not currently available

If you want to see how this may have been implemented looking at one of the
Open source Scene graphs as they all use a method simlar to that use by
Performer

Best Regards
 
Gordon
 ___________________________________

Gordon Tomlinson

Email : gordon++at++3dscenegraph.com
Yim/Aim : Gordon3dBrit
Msn Im : Gordon3dBrit++at++3dscenegraph.com

-----Original Message-----
From: Rajesh R [mailto:rajeshr++at++cair.res.in]
Sent: Thursday, February 24, 2005 2:01 PM
To: Gordon Tomlinson
Cc: info-performer++at++sgi.com
Subject: RE: [info-performer] pfNodeIsect

Dear sir,

Thanks for the mail. But I want the source code(function body) of the
function pfNodeIsectsegs. This is just for unserstanding the collision
detection concept.

With regards
RAJESH


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