RE: [info-performer] pfNodeIsect

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From: Gordon Tomlinson (gordon++at++gordon-tomlinson.com)
Date: 02/24/2005 05:49:22


See the Docs that ship with Performer for an overview

OpenGL_Performer_Programming_Guide.pdf

See the Section "Intersection Traversal" around page 120

Best Regards
 
Gordon
 ___________________________________

Gordon Tomlinson

Email : gordon++at++3dscenegraph.com
Yim/Aim : Gordon3dBrit
Msn Im : Gordon3dBrit++at++3dscenegraph.com

 

-----Original Message-----
From: owner-info-performer++at++performer.engr.sgi.com
[mailto:owner-info-performer++at++performer.engr.sgi.com] On Behalf Of Rajesh R
Sent: Thursday, February 24, 2005 12:51 PM
To: info-performer++at++sgi.com
Subject: [info-performer] pfNodeIsect

Dear Performer,

How does pfNodeIsect works internally. I would like to get brief idea about
the algorithm being used for detecting the intersection test.

thanks
Raj

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