From: faculaganymede (faculaganymede++at++yahoo.com)
Date: 01/26/2005 14:45:58
Sorry, in my last question, in the "note" section, I
meant to refer to projective.cxx, not shadowsNew.cxx.
--- faculaganymede <faculaganymede++at++yahoo.com> wrote:
> Date: Wed, 26 Jan 2005 14:31:03 -0800 (PST)
> From: faculaganymede <faculaganymede++at++yahoo.com>
> Subject: Shadow-mapping with OpenGL Performer
> To: SGI Performer MailList <info-performer++at++sgi.com>
>
> Hi All,
>
> Has anyone been successful doing shadow-mapping (or
> z-buffer shadow) in Performer? If anyone has a
> simple
> Performer program that does shadow-mapping (or
> z-buffer shadow), I would really appreciate getting
> a
> copy of the code (or the relevant part of).
>
> I got shadow-mapping to work in an OpenGL program on
> my PCs (Win XP & 2000, w/ Radeon 9800 Pro GPU). But,
> I
> really need it to work in Performer. I've tried
> everything I could think of but failed on every
> attempt.
>
> Note: I've tried projective shadow using
> pfLightSource, as shown in Performer sample
> shadowsNew.cxx, but it doesn't work properly on a
> PC.
> shadowsNew.cxx ran with no complaining messages on
> the
> hardware (Radeon 9800 Pro seems to support all the
> GL
> extensions it needed), but I get strange results
> (big
> polygon shadow projected on background that is not
> suppose to be there).
>
>
>
> =====
> Thanks,
> faculaganymede
>
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