[info-performer] Maya plugin problems (crash when not optimizing for GL 1.0)

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Marcus.Lindblom++at++mentice.com
Date: 01/03/2005 04:11:08


Hello,

This is with Performer 3.2.

I'm having serious stability problems with the maya export plugin, both in
4.5 (Unlimited) and 6.0 (complete) on WinXP SP2. It simply quits the entire
maya app when I attempt to export some scenes with no error message
whatsoever (especially with optimize for OpenGL 1.0 turned _OFF_).

Also, the output log (see below) is sometimes scrambled when using the
release-plugins. It looks ok in debug but the robustness problem is still
there.

Also, when I manage to export NURBS objects, they do not show up in perfly.
(Exists in the tree though.)

Also, I always get the following errors when loading the plugins (viewer
first, export second):

<loading viewer>
// Error: The specified procedure could not be found.
 //
<loading export>
// Error: The specified procedure could not be found.
 (pfbViewer) //

The export plugin is not usable in a production environment as it is. Is
there some config that fixes this, or is the maya plugin still considered
beta?

Any help/advice is welcome!

Best regards
/Marcus

Marcus Lindblom
Mentice Medical Simulation
Kaserntorget 6
SE 411 18 Gothenburg, Sweden
GSM +46-706 53 76 34
Fax +46-31 743 80 99
e-mail: marcus.lindblom++at++mentice.com
www.mentice.com

------------- Release output:

# z÷,ó÷`-─?ð The units used in this file are påÌŲ ┤Ð┬
XDÐ SCENE GRAPH
WARNING: Skipping node äùý¼Ó¤┬ of type ▄╬┬
WARNING: Skipping node ¼á÷D┼▀¤┬ of type ▄╬┬
Linking material ¼R:öS:░jþð0÷  to state ╚═┬
WARNING: Skipping node TÍ­\┴ߤ┬ of type ▄╬┬
WARNING: Skipping node ä¹÷õNõ¤┬ of type ▄╬┬
WARNING: Skipping node ┤█¸Âߤ┬ of type ▄╬┬
PDÐdÐ┬ SCENE GRAPH
Linking È╗7└}Yh¬þ╝╬┬ to root
Linking ╠n;È╗7└}Yx½þ╝╬┬ to parent ö╬┬
Linking ╝BµÈ╗7└}Y to parent ö╬┬
Linking 4_µÈ╗7└}Yð«þ╝╬┬ to parent ö╬┬
Linking t]µÈ╗7└}Y ▒þ╝╬┬ to parent ö╬┬
Linking ³┴µÈ╗7└}Yp│þ╝╬┬ to parent ö╬┬
Linking ÈÔµÈ╗7└}Y└Áþ╝╬┬ to parent ö╬┬
Linking 4ÒµÈ╗7└}YÓÂþ╝╬┬ to parent ö╬┬
Linking lÄþÈ╗7└}Y0╣þ╝╬┬ to parent ö╬┬
Linking æþÈ╗7└}Y`╗þ╝╬┬ to parent ö╬┬
Linking tùþÈ╗7└}Y©ÄÞ╝╬┬ to parent ö╬┬
Linking TÿþÈ╗7└}YßÚ╝╬┬ to parent ö╬┬
Linking ¼]ÞÈ╗7└}Y`ÔÚ╝╬┬ to parent ö╬┬
Linking ▄bÞÈ╗7└}YxýÚ╝╬┬ to parent ö╬┬
Linking ¶sÞÈ╗7└}Y to parent ö╬┬
Linking È├ÚÈ╗7└}Yp¶Ú╝╬┬ to parent ö╬┬
Linking ÝÚÈ╗7└}Y(÷Ú╝╬┬ to parent ö╬┬
Linking ▄~ÛÝÚ└}Y(█þ╝╬┬ to parent ö╬┬

Using camera ñµ¸dÐ┬ for viewing

CONVERTING MATERIALS AND TEXTURES
Converting material ¼R:

CONVERTING GEOMETRY IN SCENE GRAPH
Converting light source ,¦¸
Converting polygon mesh þ¸ of 12766836 faces
╠\Þ processing 12766760 maya vertices
╠\Þ2 processing 12766760 maya normals
Linking ╠\ÞTÿþ4ãþ╚┼þð²¹ ÿ·þ·þ╚¨þ to parent t╬┬
Converting polygon mesh ▄Ô¸ of 12766836 faces
4bÞ processing 12766760 maya vertices
4bÞ processing 12766760 maya normals
Linking 4bÞ¼]ÞT═þÞ╠þð²¹ ÉÕþ·þH·þ to parent t╬┬
Converting polygon mesh ▄Ô¸ of 12766836 faces
<Éþ processing 12766760 maya vertices
<ÉþZ processing 12766760 maya normals
Linking <ÉþlÄþ┐þ¿¥þð²¹ ¿¾þ·þ╚¨þ to parent t╬┬
Converting polygon mesh ▄Ô¸ of 12766836 faces
╝fÞ processing 12766760 maya vertices
╝fÞ processing 12766760 maya normals
Linking ╝fÞ▄bÞtÈþÈþð²¹ ░±þ·þH·þ to parent t╬┬
Converting polygon mesh ▄Ô¸ö of 12766836 faces
³ìþ® processing 12766760 maya vertices
³ìþ+ processing 12766760 maya normals
Linking ³ìþ4Òµ¶°Úê°Úð²¹ ­Þ·þ╚¨þ to parent t╬┬
Writing Performer file <ð┬

---

Debug output:

# F:/My Documents/maya/projects/default/scenes/bah.pfb The units used in this file are centimeters SCANNING SCENE GRAPH new pfGroup() d->setName(world) groundPlane_transform->setMat() trans 0.000000 0.000000 0.000000 rot 12.000000 12.000000 1.000000 scale 12.000000 12.000000 1.000000 new pfSCS(|groundPlane_transform) ndPlane_transform->setName(groundPlane_transform) WARNING: Skipping non-geometry node |persp of type transform WARNING: Skipping non-geometry node |top of type transform WARNING: Skipping non-geometry node |front of type transform WARNING: Skipping non-geometry node |side of type transform new pfGroup(|mlRoto1) to1->setName(mlRoto1) pPlane1->setMat() trans 0.000000 0.000000 0.000000 rot 23.302346 23.302346 23.302346 scale 23.302346 23.302346 23.302346 new pfSCS(|pPlane1) ne1->setName(pPlane1) pSphere1->setMat() trans 0.000000 2.931065 0.000000 rot 1.000000 1.000000 1.000000 scale 1.000000 1.000000 1.000000 new pfSCS(|pSphere1) ere1->setName(pSphere1) WARNING: Skipping non-geometry node |camera1 of type transform curve1->setMat() trans 0.000000 2.630184 0.000000 rot 1.000000 1.000000 1.000000 scale 1.000000 1.000000 1.000000 new pfSCS(|curve1) e1->setName(curve1) new pfGroup(|pCylinder1) inder1->setName(pCylinder1) pCube1->setMat() trans -4.074343 3.706887 0.000000 rot 1.000000 1.000000 1.000000 scale 1.000000 1.000000 1.000000 new pfSCS(|pCube1) e1->setName(pCube1) pCube2->setMat() trans -0.000573 6.229420 -0.314237 rot 1.860047 1.860047 1.860047 scale 1.860047 1.860047 1.860047 new pfSCS(|pCube2) e2->setName(pCube2) new pfGroup(|particle2) icle2->setName(particle2) new pfGroup(|Please_Dont_Delete_MyImmerse_Export_Options) se_Dont_Delete_MyImmerse_Export_Options->setName(Please_Dont_Delete_MyImmers e_Export_Options) WARNING: Skipping non-geometry node |directionalLight1 of type transform WARNING: Skipping node |groundPlane_transform|groundPlane of type groundPlane WARNING: Skipping non-geometry node |persp|perspShape of type camera WARNING: Skipping non-geometry node |top|topShape of type camera WARNING: Skipping non-geometry node |front|frontShape of type camera WARNING: Skipping non-geometry node |side|sideShape of type camera WARNING: Skipping node |mlRoto1|mlRotoShape1 of type unknownDag new pfGeode(pPlaneShape1) neShape1->setName(pPlaneShape1) new pfGeoState(initialShadingGroup) new pfMaterial(lambert1) Linking material lambert1 to state initialShadingGroup new pfGeoSet(0) pPlaneShape1->addGSet(0) pPlaneShape1->setPrimType(PFGS_TRIS) new pfGeode(pSphereShape1) ereShape1->setName(pSphereShape1) new pfGeoSet(0) pSphereShape1->addGSet(0) pSphereShape1->setPrimType(PFGS_TRIS) WARNING: Skipping non-geometry node |camera1|cameraShape1 of type camera WARNING: Skipping node |curve1|curveShape1 of type nurbsCurve new pfGeode(pCylinderShape1) inderShape1->setName(pCylinderShape1) new pfGeoSet(0) pCylinderShape1->addGSet(0) pCylinderShape1->setPrimType(PFGS_TRIS) new pfGeode(pCubeShape1) eShape1->setName(pCubeShape1) new pfGeoSet(0) pCubeShape1->addGSet(0) pCubeShape1->setPrimType(PFGS_TRIS) new pfGeode(pCubeShape2) eShape2->setName(pCubeShape2) new pfGeoSet(0) pCubeShape2->addGSet(0) pCubeShape2->setPrimType(PFGS_TRIS) WARNING: Skipping node |particle2|particleShape2 of type particle WARNING: Skipping node |Please_Dont_Delete_MyImmerse_Export_Options|Please_Dont_Delete_MyImmerse_Ex port_OptionsShape of type locator WARNING: Skipping non-geometry node |directionalLight1|directionalLightShape1 of type directionalLight LINKING SCENE GRAPH Linking world to root bah->addChild(world) Linking groundPlane_transform to parent world world->addChild(groundPlane_transform) Linking mlRoto1 to parent world world->addChild(mlRoto1) Linking pPlane1 to parent world world->addChild(pPlane1) Linking pSphere1 to parent world world->addChild(pSphere1) Linking curve1 to parent world world->addChild(curve1) Linking pCylinder1 to parent world world->addChild(pCylinder1) Linking pCube1 to parent world world->addChild(pCube1) Linking pCube2 to parent world world->addChild(pCube2) Linking particle2 to parent world world->addChild(particle2) Linking Please_Dont_Delete_MyImmerse_Export_Options to parent world world->addChild(Please_Dont_Delete_MyImmerse_Export_Options)

Using camera |persp|perspShape for viewing

CONVERTING MATERIALS AND TEXTURES Converting material lambert1 lambert1->setColor(PFMTL_AMBIENT, 0.000000 0.000000 0.000000) lambert1->setColor(PFMTL_DIFFUSE, 0.400000 0.400000 0.400000) lambert1->setColor(PFMTL_EMISSION, 0.000000 0.000000 0.000000) lambert1->setAlpha(1.000000)

CONVERTING GEOMETRY IN SCENE GRAPH Converting polygon mesh |pCylinder1|pCylinderShape1 of 24 faces ###########################################

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