From: Mike . (mike_4766++at++hotmail.com)
Date: 12/02/2004 02:30:06
I've heard a lot about OpenGL Optimizer's tesselators for NURBS geometry.
What I've figured out so far is that OpenGL Optimizer is now a part of
OpenGL Performer, right?
Anyway, Is it possible to use OpenGL Performer and take advantage of the
tesselators in Optimizer? Is there any sample code or tesselation examples
available somewhere? Im also looking for some input from users of the
tesselators? Anyone?
Thanks,
- Michael W
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