From: Dick Rous (dick++at++sgi.com)
Date: 12/01/2004 04:06:03
Hi,
Could you please send me some info about your platform?
Like OS type (Irix?), OS version, Performer version etc.
Thanks,
Dick.
____________________________________________________________________
Dick Rous SGI - European Technical Support email: dick++at++sgi.com
____________________________________________________________________
> -----Original Message-----
> From: owner-info-performer++at++performer.engr.sgi.com
> [mailto:owner-info-performer++at++performer.engr.sgi.com] On
> Behalf Of Patrick J Melody - CONTRACTOR
> Sent: Tuesday, 30 November, 2004 02:09
> To: info-performer++at++sgi.com
> Subject: [info-performer] cliptextures not displaying full LOD
>
> i am doing roughly the following:
>
> initially:
> mpct = pfdLoadMPClipTexture("foo.ct");
> pfuAddMPClipTexturesToPipes(listContaining_mpct, masterPipe, NULL);
> geostate->setAttr(PFSTATE_TEXTURE,
> mpct->getClipTexture()); on every frame thereafter:
> mpct->setCenter(s, t, 0);
>
> this is single pipe, single process (let's start simple...).
>
> the result i am getting is that the texture appears, but only
> the non-clipped levels seem to be showing. initially it
> seems to try to load all the tiles down to the finest LOD,
> but it never displays them and as i roam around no extra tile
> loading occurs. this code is roughly a rearrangement of the
> spherepatch3 code. (i basically intend to divorce the
> texture loading code from the geometry generation code in the
> spherepatch3 loader, so i can load a gazillion cliptextures
> at user whim and slap the one the user specifies on the
> spherepatch geometry.) right now the new "spherepatch"
> loader just generates geometry with a default pfTexture. the
> app manually does the "initially" part above on user command
> after the geometry is loaded up and displaying it's default pfTexture.
>
> any ideas what i might be doing wrong or forgetting or
> otherwise inadvertantly changed?
>
> thanks,
>
> - patrick melody, ITT Industries ++at++ Naval Research Laboratory
>
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