From: Tiziano DIAMANTI (t.diamanti++at++cineca.it)
Date: 11/30/2004 08:08:17
Hello,
I found a first solution by myself:
the application works if the APP and the DRAW
processes are not split into 2 separate processes.
If they are split, it seems that the DRAW process
cannot reach the OpenGL Context created into the
APP process.
Is there a solution for this, or do I have just to
keep APP and DRAW together?
Thanks
Tiziano Diamanti
3D Development
Cineca
Italy
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