[info-performer] video textures 3.0 -> 3.1

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From: c.mottram (ucftchr++at++ucl.ac.uk)
Date: 11/19/2004 07:26:51


Please can I clarify my problem,
I have a pfTexture * tex, I can load it up quite happily with
tex->setImage( (unsigned int*)image, 4, camerawidth, cameraheight, 0 );
Every frame the image changes , on 3.0 I used the following code, which
works fine, this code I culled from an earlier discussion on the subject.
Does everyone else's code still work?
Or have I missed something?????
Chiron
int ims = 512;
tex->setImage( (unsigned int*)image, 4, ims, ims, 0 );
tex->setFilter( PFTEX_MINFILTER, PFTEX_LINEAR );
tex->setFilter( PFTEX_MAGFILTER, PFTEX_LINEAR );
tex->setRepeat( PFTEX_WRAP_S, PFTEX_CLAMP );
tex->setRepeat( PFTEX_WRAP_T, PFTEX_CLAMP );
tex->setFormat( PFTEX_INTERNAL_FORMAT, GL_RGBA );
tex->setFormat( PFTEX_SUBLOAD_FORMAT, PF_ON );

tex->setLoadMode( PFTEX_LOAD_BASE, PFTEX_BASE_AUTO_SUBLOAD );

tex->setLoadOrigin( PFTEX_ORIGIN_DEST, 0, 0 );
  tex->setLoadSize( camerawidth, cameraheight );
tex->setLoadImage( (unsigned int*)image);
I then to a tex->load() every frame.


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