From: Goncalo N M de Carvalho (glslang++at++yahoo.com)
Date: 10/07/2004 06:46:13
Hey,
Unless this has changed for Performer 3.2 there is no
native way of integrating Cg and Performer.
The two ways of doing are:
Compile your Cg code to ARB and use Performer shader
interfaces.
Use the Cg runtime and draw callbacks.
I prefer the first one. You have examples of using
callbacks and shaders in the Performer distro.
In Performer 3.2 you will be able to use GLSL. That
may provide a better alternative if you can wait.
Cheers,
Goncalo
> HI
>
> I'm working on a project where I have to insert some
> pieces of Cg and OpenGl code in an existing
> application that's working on Performer and I'm
> pretty unfamiliar with performer ... beginner. Then
> I searched in documentation and in the web and I
> can't find a comprehensible sample code or doc which
> cold explain me what objects do I have to use and in
> which way.
>
> So the question is someone could help finding
> commented sample or comprehensible and complete
> documentation about how do I have to proceed.
>
>
>
> Thanks in advance.
>
> Alexandre Gaillard
>
>
>
-----------------------------------------------------------------------
> List Archives, Info, FAQ:
> http://www.sgi.com/software/performer/
> Open Development Project:
> http://oss.sgi.com/projects/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests:
> info-performer-request++at++sgi.com
>
-----------------------------------------------------------------------
>
>
_______________________________
Do you Yahoo!?
Declare Yourself - Register online to vote today!
http://vote.yahoo.com
This archive was generated by hypermail 2b29 : Thu Oct 07 2004 - 06:46:16 PDT