Re: [info-performer] Re: OpenGL Shading Language in Performer 3.2?

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From: Alexandre Naaman (naaman++at++laplace.engr.sgi.com)
Date: 09/08/2004 11:51:27


Hi again,

[clip]
> I am curious about the new pfShaderObjects. Seems like the PF-team though of
> an ATI RenderMonkey integration.
> Would be good to then have some kind of multi-pass-node as needed by CgFX and
> also RenderMonkey to render effects.
[clip]

Surpringly enough, even without having put much thought into supporting
RenderMonkey style shaders I found that what was implemented mapped quite
well to what RenderMonkey provided in terms of functionality.

That being said, there still are some issues (and big ones at that) like
how to handle different render targets and multipass effects. We're
scrambling to try and get these things settled ASAP. If you've got
suggestions please feel free to send them to us! (but note that we're in
crunch time for 3.2 so it will be difficult for us to make many
architectural changes at this point in time for the release; but you never
know ...)

A+,

Alex.


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