Re: [info-performer] OpenGL Shading Language in Performer 3.2?

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From: Alexandre Naaman (naaman++at++laplace.engr.sgi.com)
Date: 09/07/2004 19:06:46


Hi Simon,

> I have a question about the next Performer version, I hope someone can
> help me:
>
> Will OpenGL Shading Language be supported and if yes: When is Performer
> 3.2 supposed to be available?
> I'm thinking about working with GPU programming in Performer and don't
> want to start with the GL_ARB_vertex/fragment_program Extensions, if the
> GL_ARB_Shader_Objects stuff will soon be supported. Therfore it's very
> important for me, for how long I have to wait...

Yes, support for GLSL will be in 3.2. At this point we're merely doing
fine tuning to our support for GLSL and adding "external" features, like
support for ATI's RenderMonkey, samples, documentation, etc.

If there's anything in particular you'd like to see for this feature in
3.2 please advise. The API is more or less frozen but that doesn't stop us
from making additions in other parts of the release.

In terms of timing, we should have Alphas/Betas soon. Stay tuned ... I'll
let Allan reply to the details of the timing concerning the release of
3.2.

Hope this helps,

Alex.


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