From: Bram Stolk (bram++at++sara.nl)
Date: 07/13/2004 01:22:36
Ben,
I tried gprogram also:
On this pf3.1 linux machine:
OpenGL renderer string: Quadro4 900 XGL/AGP/SSE2
OpenGL version string: 1.4.1 NVIDIA 53.36
...I get the same result: only multicolored cubes.
On this pf3.1.1 IRIX onyx4:
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Fire GL X1 (FireGL)
... I get three types of shading:
- unlit purple,yellow,blue like above
- unlit blue
- unlit green
I am not sure what effects the author of gprogram.C intended.
Bram
On Mon, 12 Jul 2004 21:31:12 -0500
ben chang <bchang++at++artic.edu> wrote:
> thanks for the tips; i'm going to try out Cg and see how that works. i've got
> the sdk & examples (mostly) all running fine, so i feel like i should be able to
> stick that into a pfGProgram.
>
> one question - i'm trying to modify gprogram.C to start out with, but i'm not
> sure it's working right ... i get an array of identical cubes with purple,
> yellow and blue ramp texture - is that correct, or should there be some variation?
>
> also, is it ok to use the Cg runtime library with Performer, or should i
> precompile the shaders and inline the code?
> thanks,
>
> --ben
>
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-- ------------------------------------------------------------------------------ Bram Stolk, VR Engineer. SARA Academic Computing Services Amsterdam, PO Box 94613, 1090 GP AMSTERDAM email: bram++at++nospam.sara.nl Phone +31-20-5923059 Fax +31-20-6683167"Software is math. Math is not patentable." OR "Software is literature. Literature is not patentable." -- slashdot comment ------------------------------------------------------------------------------
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