[info-performer] Cg, pfGProgram

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From: ben chang (bchang++at++artic.edu)
Date: 07/12/2004 19:31:12


thanks for the tips; i'm going to try out Cg and see how that works. i've got
the sdk & examples (mostly) all running fine, so i feel like i should be able to
stick that into a pfGProgram.

one question - i'm trying to modify gprogram.C to start out with, but i'm not
sure it's working right ... i get an array of identical cubes with purple,
yellow and blue ramp texture - is that correct, or should there be some variation?

also, is it ok to use the Cg runtime library with Performer, or should i
precompile the shaders and inline the code?
thanks,

--ben


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