From: ben chang (bchang++at++artic.edu)
Date: 07/12/2004 19:31:12
thanks for the tips; i'm going to try out Cg and see how that works. i've got
the sdk & examples (mostly) all running fine, so i feel like i should be able to
stick that into a pfGProgram.
one question - i'm trying to modify gprogram.C to start out with, but i'm not
sure it's working right ... i get an array of identical cubes with purple,
yellow and blue ramp texture - is that correct, or should there be some variation?
also, is it ok to use the Cg runtime library with Performer, or should i
precompile the shaders and inline the code?
thanks,
--ben
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