Re: [info-performer] oglsl & GL_ARB_vertex_program?

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From: Bram Stolk (bram++at++sara.nl)
Date: 07/08/2004 22:52:54


On Fri, 9 Jul 2004 00:04:19 -0500
ben chang <bchang++at++artic.edu> wrote:

> i'm interested in writing shaders to use with Performer, but it's an area i'm
> new to so i was wondering if anyone could give me some pointers to get started.

Ben,
Like you, I do not have experience with fragment shading in performer,
but it is on my to do list.

But I can point you to these:

- man pfFragmentProgram

- /usr/share/Performer/src/pguide/libpf/C++/gprogram.C

Let us know about your further experiences, we're curious.

  Bram

-- 
"For the costs of subsidized agriculture in the EU, we can have all 56 million
 European cows fly around the world. First Class." - J. Norberg


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