From: Bram Stolk (bram++at++sara.nl)
Date: 07/02/2004 04:58:07
Hi there,
I am extending libpfiv with support for Inventor's text nodes.
Now, inventor can do 2 types of text:
SoText3: Object-space 3D text (scales like any 3d obj)
SoText2: Screen-space 2D text (fixed size, regardless of Z-depth)
(Note: the font itself is screenspace, but the text pos is still
properly treated as a 3D pos).
Now, SoText3 maps gently onto pfText,pfString
But how to handle SoText2?
pfSprite sounds promising, however, it is not a sprite, it's more
like a billboard, so of no use for SoTex2 nodes.
More info on SoText2 is here:
http://doc.coin3d.org/Coin/classSoText2.html
Any hints?
Bram
-- "For the costs of subsidized agriculture in the EU, we can have all 56 million European cows fly around the world. First Class." - J. Norberg
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