Re: [info-performer] Mipmap levels

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From: Allan Schaffer (allan++at++sgi.com)
Date: 05/27/2004 07:30:12


Hello Pawel,

Pawel A. Hernik wrote:
> How to define own mipmap levels for pfTextures?
> I don't want to use automaticaly generated ones.

I believe this is pfTexture::setLevel() (in C++) or pfTexLevel() (in C).
See the pfTexture manpages for details & the argument list.

Enjoy,
Allan

-- 
Allan Schaffer                                            allan++at++sgi.com
Engr. Dept. Manager, Visual Systems Group                1-650-933-2160
Silicon Graphics                                     http://www.sgi.com


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