From: Allan Schaffer (allan++at++sgi.com)
Date: 05/27/2004 07:30:12
Hello Pawel,
Pawel A. Hernik wrote:
> How to define own mipmap levels for pfTextures?
> I don't want to use automaticaly generated ones.
I believe this is pfTexture::setLevel() (in C++) or pfTexLevel() (in C).
See the pfTexture manpages for details & the argument list.
Enjoy,
Allan
-- Allan Schaffer allan++at++sgi.com Engr. Dept. Manager, Visual Systems Group 1-650-933-2160 Silicon Graphics http://www.sgi.com
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