Re: [info-performer] Normals on ASDs

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From: Lawrence E Bertoldi (lberto++at++adelphia.net)
Date: 04/20/2004 19:23:30


the normals are per vertex to allow better shading. with one normal per
face
you tend to get a lot of faciting at low angles. By using per vertex the
normals
can be adjusted to help smooth this out.

sb++at++plauener.de wrote:

> Hi,
>
> I´m trying to add normals to my ASD in order
> to get some lightshading on it.
> Why has every face 3 attributes with 1 normal
> each? I always thought a triangle has only one
> normal.
>
> Thanks for suggestions,
> Sascha Becher
>
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