From: Yair Kurzion (yair++at++polygon.engr.sgi.com)
Date: 01/13/2004 17:49:39
Hi Sascha !
> thanks for the knwoledge. I was worried about the cracks
> between the ASDs from the beginning, too. But as I added morph-
> vectors to every point and set the range of the ASDs, the
> cracks simply vanished, without using skirts. Strange, but
> nice.
> My terrain is not quadratic at all. Though it consists of
> quadratic tiles, the plane at all is rectangular and its
> frayed (some tiles are not defined).
> So I cannot connect the whole plane down to two triangles
> in the lowest resolution. This would only work for every tile
> and therefore the whole ASD would lack of triangle
> combinations in the levels 0...x.
> Is this possible with the performer?
An ASD must have all of its levels defined starting at level 0.
However, there is no limitation on the shape of level 0. It can be
any arbitrary collection of triangles. In your case, it can be a
collection of your lowest resolution triangles.
-yair
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