sb++at++plauener.de
Date: 01/12/2004 00:40:48
Hello Yair and pfAll,
thanks for the knwoledge. I was worried about the cracks
between the ASDs from the beginning, too. But as I added morph-
vectors to every point and set the range of the ASDs, the
cracks simply vanished, without using skirts. Strange, but
nice.
My terrain is not quadratic at all. Though it consists of
quadratic tiles, the plane at all is rectangular and its
frayed (some tiles are not defined).
So I cannot connect the whole plane down to two triangles
in the lowest resolution. This would only work for every tile
and therefore the whole ASD would lack of triangle
combinations in the levels 0...x.
Is this possible with the performer?
Thanks,
Sascha
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