From: faculaganymede (faculaganymede++at++yahoo.com)
Date: 01/08/2004 11:26:33
Hi all,
Happy New Year! I've got a question on 12 bit IA and
RGBA texture.
We have two OpenFlight models, one has a 12 bit IA
texture and the other has a 12 bit RGBA texture. I
read the models with Perfly but the textures were not
shown correctly; the 12 bit texture appears as if only
the lower 8 bits of texel are being used.
I've also written a small program to traverse the
model node and modify the texture internal format to
PFTEX_IA_12 and PFTEX_RGBA_12, respectively, but that
did work either:
pfTexture::setFormat(...PFTEX_INTERNAL_FORMAT...)
Any suggestions are welcomed? Is this an OpenFlight
Loader problem? Please advise.
=====
Thanks,
faculaganymede
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