Re: [info-performer] Max, Maya plug-ins?

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From: Brian Furtaw (brian++at++sgi.com)
Date: 12/21/2003 08:24:29


We were working with a pre-release version of Performer 3.1 Maya plugin.
I am sure the library version mismatch can be fixed with a recompile of
the plugin. By the time Performer 3.1 releases this should not be an issue.

Brian

Lawrence E Bertoldi wrote:
> But remember that when we tried to load the plugin we got that
> non compatibility message on Maya 5.0.(windows version)
> So we have the Plugin but It's not vary useful at this point!
>
> Any clue as to what to do?
>
> Brian Furtaw wrote:
>
>
>>Performer 3.1 has a Maya plugin for the windows version available soon
>>on the www.sgi.com website. The Maya plugin saves out pfb's which you
>>can then use under any environment Windows, Linux or IRIX.
>>
>>Brian
>>
>>Sheldon Brown wrote:
>>
>>>Hi,
>>>
>>>Are there any available plug-ins for Max and Maya that will export a
>>>performer model that includes robust shader and animation descriptions?
>>>
>>>A few years ago I moved off of Performer, working with game engines as the
>>>rendering environment for my work. The primary reason for this was the
>>>well developed interfaces to the Max and Maya modeling environments-
>>>importing animations, complex shaders, etc...
>>>Downsides are the costs of commercial middleware, and limited to windows
>>>environments. Non-commercial game engines have lacked the completeness of
>>>these commercial approaches.
>>>
>>>I've lurked around the performer maillists and FAQ's but haven't seen
>>>anything beyond -"use polytrans" - which I have used, but it doesn't quite
>>>do the job.
>>>
>>>TIA,
>>>
>>>Sheldon Brown
>>
>>--
>> ----oOOo---- ----oOOo---- ----oOOo---- ----oOOo----
>>
>>Brian Furtaw (brian++at++sgi.com) Mailstop: DSE-2612
>>Graphics Guru Office:(301)814.6858 Fax: (253)323-8182
>>12200-G Plum Orchard Drive OpenGL/OpenGL Performer/Commodity Graphics
>>Silver Spring, Maryland 20904 Solutions and Integration Services
>>
>>-----------------------------------------------------------------------
>> List Archives, Info, FAQ: http://www.sgi.com/software/performer/
>> Open Development Project: http://oss.sgi.com/projects/performer/
>> Submissions: info-performer++at++sgi.com
>> Admin. requests: info-performer-request++at++sgi.com
>>-----------------------------------------------------------------------
>> Download OpenGL Performer 3.1 Early-Access Alphas:
>> ftp://download.sgi.com/pub/access/projects/performer/download/3.1EA/
>>-----------------------------------------------------------------------
>
>
> -----------------------------------------------------------------------
> List Archives, Info, FAQ: http://www.sgi.com/software/performer/
> Open Development Project: http://oss.sgi.com/projects/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
> -----------------------------------------------------------------------
> Download OpenGL Performer 3.1 Early-Access Alphas:
> ftp://download.sgi.com/pub/access/projects/performer/download/3.1EA/
> -----------------------------------------------------------------------

-- 
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Brian Furtaw (brian++at++sgi.com) Mailstop: DSE-2612 Graphics Guru Office:(301)814.6858 Fax: (253)323-8182 12200-G Plum Orchard Drive OpenGL/OpenGL Performer/Commodity Graphics Silver Spring, Maryland 20904 Solutions and Integration Services


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