From: Lawrence E Bertoldi (lberto++at++adelphia.net)
Date: 12/20/2003 19:35:48
But remember that when we tried to load the plugin we got that
non compatibility message on Maya 5.0.(windows version)
So we have the Plugin but It's not vary useful at this point!
Any clue as to what to do?
Brian Furtaw wrote:
> Performer 3.1 has a Maya plugin for the windows version available soon
> on the www.sgi.com website. The Maya plugin saves out pfb's which you
> can then use under any environment Windows, Linux or IRIX.
>
> Brian
>
> Sheldon Brown wrote:
> > Hi,
> >
> > Are there any available plug-ins for Max and Maya that will export a
> > performer model that includes robust shader and animation descriptions?
> >
> > A few years ago I moved off of Performer, working with game engines as the
> > rendering environment for my work. The primary reason for this was the
> > well developed interfaces to the Max and Maya modeling environments-
> > importing animations, complex shaders, etc...
> > Downsides are the costs of commercial middleware, and limited to windows
> > environments. Non-commercial game engines have lacked the completeness of
> > these commercial approaches.
> >
> > I've lurked around the performer maillists and FAQ's but haven't seen
> > anything beyond -"use polytrans" - which I have used, but it doesn't quite
> > do the job.
> >
> > TIA,
> >
> > Sheldon Brown
>
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