From: faculaganymede (faculaganymede++at++YAHOO.COM)
Date: 12/09/2003 17:41:58
Hi all,
I have a glRasterPos2i() question.
In my channel draw callback function, I am doing a
glReadPixels() and glDrawPixels(). I tried
positioning the current raster position before
glDrawPixels() using glRasterPos2i(x, y). But,
whenever I set x and y to a value other than 0, the
current raster position starts to move relative to the
eye point at run-time, i.e. the pixel area drawn by
glDrawPixles are moving, even though x and y are
constant. Does anyone know why this happens?
=====
Thanks,
faculaganymede
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