Re: [info-performer] Question: How to manipulate OpenGL Texture Matrix with Performer

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From: Brian Furtaw (brian++at++sgi.com)
Date: 11/27/2003 08:23:35


I believe the PFSTATE_ENTEXMAT mode and PFSTATE_TEXMAT attr was added to
the pfGeoState in Performer 2.5, it may have been 3.0. You pass it a
PFSTATE_TEXMAT attr a pfMatrix and this can be set per texture
(setMultiAttr method) for multitexture capable hardware.

Brian

Stephan Kranz wrote:
> Hello,
>
> is there a way to manipulate the OpenGL Texture Matrix with Performer
> commands/attributes,
> or is this only possible via direct OpenGL calls in a callback function
> during traversal?
>
> I am looking for a node or attribute similar to the SoTexture2Transform
> node of Open Inventor.
>
> Thanks in advance,
>
> Stephan
>

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Brian Furtaw (brian++at++sgi.com) Mailstop: DSE-2612 Graphics Guru Office:(301)814.6858 Fax: (253)323-8182 12200-G Plum Orchard Drive OpenGL/OpenGL Performer/Commodity Graphics Silver Spring, Maryland 20904 Solutions and Integration Services


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