From: Brian Furtaw (brian++at++sgi.com)
Date: 11/27/2003 08:23:35
I believe the PFSTATE_ENTEXMAT mode and PFSTATE_TEXMAT attr was added to
the pfGeoState in Performer 2.5, it may have been 3.0. You pass it a
PFSTATE_TEXMAT attr a pfMatrix and this can be set per texture
(setMultiAttr method) for multitexture capable hardware.
Brian
Stephan Kranz wrote:
> Hello,
>
> is there a way to manipulate the OpenGL Texture Matrix with Performer
> commands/attributes,
> or is this only possible via direct OpenGL calls in a callback function
> during traversal?
>
> I am looking for a node or attribute similar to the SoTexture2Transform
> node of Open Inventor.
>
> Thanks in advance,
>
> Stephan
>
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