Re: [info-performer] Question: How to manipulate OpenGL Texture Matrix with Performer

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From: MLM Veraart (veraart++at++fel.tno.nl)
Date: 11/26/2003 10:22:34


Stephan Kranz wrote:
>
> Hello,
>
> is there a way to manipulate the OpenGL Texture Matrix with Performer
> commands/attributes,
> or is this only possible via direct OpenGL calls in a callback function
> during traversal?
>
> I am looking for a node or attribute similar to the SoTexture2Transform
> node of Open Inventor.
>
> Thanks in advance,
>
> Stephan

Take a look at the manual page for pfGeoState.
You can set a TextureMatrix for a certain pfGeoState.

Mario

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