[info-performer] Question: How to manipulate OpenGL Texture Matrix with Performer

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From: Stephan Kranz (kranz++at++fmr.tu-darmstadt.de)
Date: 11/26/2003 08:38:47


Hello,

is there a way to manipulate the OpenGL Texture Matrix with Performer
commands/attributes,
or is this only possible via direct OpenGL calls in a callback function
during traversal?

I am looking for a node or attribute similar to the SoTexture2Transform
node of Open Inventor.

Thanks in advance,

Stephan

-- 
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Arbeitsgruppe                           Institut fuer Flugsysteme
C A V O K                               und Regelungstechnik
3D Displays                             Technische Universitdt Darmstadt
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Dipl.-Ing. Stephan Kranz Petersenstrasse 30 Tel: (49) 6151/16-6667 64287 Darmstadt Fax: (49) 6151/16-5434 Germany Email: kranz++at++fmr.tu-darmstadt.de


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