[info-performer] pfMemory Checking

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From: Devrim Erdem (devrim++at++vires.com)
Date: 11/13/2003 03:32:28


Hello,

I have a simple question. I have to keep pointers to several nodes in my
scene. Due to complex add remove operations, some nodes are
automatically pfDelete'd due to reference counting.

What I would like to do is to check if a pointer of mine which was
pointing to a node in the scene, is still pointing to a valid pfMemory
object or if the pfMemory object is deleted.

E.g.

bool pfMemory::isPfMemory( mMyNode ) ;

or

bool pfMemory::isValidMemory( mMyNode ) ;

Thanks in advance,

-- 
Devrim Erdem
-------------------------------------
VIRES Simulationstechnologie GmbH
Oberaustrasse 34
83026 Rosenheim
Germany
phone    +49.8031.463641
fax      +49.8031.463645
email    devrim++at++vires.com
internet www.vires.com
-------------------------------------


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