From: Devrim Erdem (devrim++at++vires.com)
Date: 11/13/2003 03:32:28
Hello,
I have a simple question. I have to keep pointers to several nodes in my
scene. Due to complex add remove operations, some nodes are
automatically pfDelete'd due to reference counting.
What I would like to do is to check if a pointer of mine which was
pointing to a node in the scene, is still pointing to a valid pfMemory
object or if the pfMemory object is deleted.
E.g.
bool pfMemory::isPfMemory( mMyNode ) ;
or
bool pfMemory::isValidMemory( mMyNode ) ;
Thanks in advance,
-- Devrim Erdem ------------------------------------- VIRES Simulationstechnologie GmbH Oberaustrasse 34 83026 Rosenheim Germany phone +49.8031.463641 fax +49.8031.463645 email devrim++at++vires.com internet www.vires.com -------------------------------------
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