Re: [info-performer] PFB format and mipmapping filter

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From: Paolo Farinelli (paolo++at++sgi.com)
Date: 10/30/2003 14:44:05


Hi Jürgen,

I cannot think of why pfconv would change your texture filter..

You could quickly try to convert your models to .pfa to see if
that makes any difference.

If you can send us a small terrain file in .dwb format, I will be
happy to take a closer look.

Thanks,
Regards,
Paolo

Juergen Gotschlich wrote:

> Hi performers,
>
> I ported all my terrain files from .dwb-format to .pfb with the pfconv
> utility. But now my .pfb-files don't use any mipmapping filter, as
> my .dwb-files do.
> So, I see a lot of flickering pixels in the far distance.
>
> Any idea why and how to solve ?
>
> thanks, Jürgen

-- 
Paolo Farinelli                                           paolo++at++sgi.com
Member of Technical Staff, OpenGL Performer              1-650-933-1808
Silicon Graphics        1600 Amphitheatre Pkwy, Mountain View, CA 94043


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