From: Allan Schaffer (allan++at++sgi.com)
Date: 10/15/2003 22:26:10
-------- Original Message --------
Subject: Clipmapping / Texture substitution
Date: Wed, 15 Oct 2003 07:47:02 -0700
From: Govers, Francis <francis.govers++at++ngc.com>
To: Govers, Francis <francis.govers++at++ngc.com>, 'info-performer++at++sgi.com'
<info-performer++at++sgi.com>
OK, I really try to not ask dumb questions, but I've looked
everywhere for this one...
I want to apply a clipmapped texture to a terrain. The terrain
already has a "dummy" texture applied to it. I have my cliptexture with a
.ct file all set up and it reads in fine by iteslf.
How do I subsititute the cliptexture for the dummy texture on my
terrain???
(for example: my cliptexture is cliptex.ct and my regular texture
is dummy.rgb and I'm applying it to a terrain.flt that is really a bunch of
tiles with LOD's)
THANKS
> Francis X. Govers III
> MITL M&S Team
> Northrop Grumman
> 310-930-3463
> fgovers++at++ngc.com
>
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