From: Lawrence E Bertoldi (lberto++at++adelphia.net)
Date: 10/02/2003 19:37:11
So I was wondering if someone from the performer team might have a clue
about this one.
Lawrence E Bertoldi wrote:
> Hi pfAll,
>
> 1) I have a piece of code where I build a pfGeoState to set up some
> multi texturing!
> (currently 2 textures with pfTexGen etc!)
>
> 2) The geometry is a bunch of quad strips that I draw using
> glDrawElements!
>
> 3) In the draw callback I do a "myGState->apply();" to set up the state!
>
> RESULT :: This all works fine, I get my geometry drawn with all of the
> textures applied!
>
> The Problem:: is It takes about twice as long to draw when I apply the
> pfGeoState
> as it dose with out it!
>
> Anybody have an idea what the problem might be!
>
> Stats::
> Pent 3.1g dual Z
> RedHat 7.3 and 8.0
> Nvidia FX2000 and FX3000 with 4496 drivers (I think that,s right)
> Performer 2.5.1 and 3.0
>
> Lawrence Bertoldi
> Simagery Inc.
> lberto++at++adelphia.net
>
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