From: Lawrence E Bertoldi (lberto++at++adelphia.net)
Date: 10/01/2003 08:29:51
Hi pfAll,
1) I have a piece of code where I build a pfGeoState to set up some
multi texturing!
(currently 2 textures with pfTexGen etc!)
2) The geometry is a bunch of quad strips that I draw using
glDrawElements!
3) In the draw callback I do a "myGState->apply();" to set up the state!
RESULT :: This all works fine, I get my geometery drawn with all of the
textures applied!
The Problem:: is It takes about twice as long to draw when I apply the
pfGeoState
as it dose with out it!
Anybody have an idea what the problem might be!
Stats::
Pent 3.1g dual Z
RedHat 7.3 and 8.0
Nvidia FX2000 and FX3000 with 4496 drivers (I think that,s right)
Performer 2.5.1 and 3.0
Lawrence Bertoldi
Simagery Inc.
lberto++at++adelphia.net
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