[info-performer] Textures

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From: Anthony Clare (a.j.clare++at++sheffield.ac.uk)
Date: 09/30/2003 10:11:28


Hi,

I'm trying to use an array of floats as a texture. I also wish to
dynamically change the text each frame. I have successfully used OpenGL
calls to do this but it seems to cause problems elsewhere in my program (a
lot of post-cull callbacks on pfGeodes are not executed) even though I push
and pop the state etc. However, I seem unable to get my texture to display
correctly when using Performer textures. Does anyone know the correct
tokens for using a float array as a texture, in particular to set it up for
frame by frame updates?

Tony.

_________________________________________________

Anthony Clare
Department of Automatic Control and Systems Engineering
The University of Sheffield
www.shef.ac.uk/acse/
a.j.clare++at++sheffield.ac.uk
_________________________________________________


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