From: Anthony Clare (a.j.clare++at++sheffield.ac.uk)
Date: 09/30/2003 10:11:28
Hi,
I'm trying to use an array of floats as a texture. I also wish to
dynamically change the text each frame. I have successfully used OpenGL
calls to do this but it seems to cause problems elsewhere in my program (a
lot of post-cull callbacks on pfGeodes are not executed) even though I push
and pop the state etc. However, I seem unable to get my texture to display
correctly when using Performer textures. Does anyone know the correct
tokens for using a float array as a texture, in particular to set it up for
frame by frame updates?
Tony.
_________________________________________________
Anthony Clare
Department of Automatic Control and Systems Engineering
The University of Sheffield
www.shef.ac.uk/acse/
a.j.clare++at++sheffield.ac.uk
_________________________________________________
This archive was generated by hypermail 2b29 : Tue Sep 30 2003 - 10:24:33 PDT