[info-performer] local lighting and faceting

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From: ben chang (bchang++at++artic.edu)
Date: 09/25/2003 11:43:13


hi,

this is probably a silly question, but i'm stumped.
i have a flat plane of quads, say, 20x20. they're built as PFGS_POLY
primitives. when i view them using a local pfLight, they exhibit a strong
faceting effect; as if the colors are per-face rather than per-vertex. other
objects, like spheres are just slightly curved walls, look perfectly smooth.

I'm diving into performer writing plugins for a larger application, so there
may be things going on in the main app that i don't know about; but if anyone
has suggestions on where to start looking, i'd greatly appreciate it.

thanks,

--ben chang


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