From: ben chang (bchang++at++artic.edu)
Date: 09/25/2003 11:43:13
hi,
this is probably a silly question, but i'm stumped.
i have a flat plane of quads, say, 20x20. they're built as PFGS_POLY
primitives. when i view them using a local pfLight, they exhibit a strong
faceting effect; as if the colors are per-face rather than per-vertex. other
objects, like spheres are just slightly curved walls, look perfectly smooth.
I'm diving into performer writing plugins for a larger application, so there
may be things going on in the main app that i don't know about; but if anyone
has suggestions on where to start looking, i'd greatly appreciate it.
thanks,
--ben chang
This archive was generated by hypermail 2b29 : Thu Sep 25 2003 - 11:51:19 PDT