Re: [info-performer] Lost nodes through pfflt

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From: Paolo Farinelli (paolo++at++sgi.com)
Date: 09/09/2003 14:22:45


Oops..
I meant pfdConverterMode_flt( PFFLT_CLEAN, FALSE);
Paolo

Paolo Farinelli wrote:

> Hi Tony,
>
> Yes, it looks like the flt loader does its own pfdCleanTree-like
> optimizations after loading a file.
>
> The 'clean' optimization can be disabled through the call:
> pfdConverterMode_flt( PFFLT_FLATTEN, FALSE );
>
> See man pfdConverterMode_flt for details.
>
> Hope this helps,
> Best Regards,
> Paolo
>

-- 
Paolo Farinelli                                           paolo++at++sgi.com
Member of Technical Staff, OpenGL Performer              1-650-933-1808
Silicon Graphics        1600 Amphitheatre Pkwy, Mountain View, CA 94043


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