[info-performer] Texture->loadImage

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From: David Schiefelbein (s367610++at++student.uq.edu.au)
Date: 08/21/2003 23:32:20


I used this function to load avi data (retrieved by a 3rd party library)
into a texture and it
worked perfectly using:

texure->setFormat(PFTEX_IMAGE_FORMAT, GL_RGB);
texure->setImage( (unsigned int *)AVIPlayer_getCurrentFrame(), 3, 256,
256, 1);

I am curious to know why setImage() takes an (unsigned int *) as it's
input?
I would have thought it would take a pointer (void *).

Thanks,
David Schiefelbein


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