[info-performer] ClipTexture mipmapping algorithms?

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From: Curt Schroeder (graphics++at++curts.mailshell.com)
Date: 07/09/2003 07:43:34


OK, to the best of my understanding, ClipTexture mipmapping uses a
bilinear mipmap algorithm. Is it possible to replace the Performer
provided algorithm with a better one (trilinear for instance)?

I would like to reduce some of the high frequency "crawl" artifacts that
are visible when flying over my high resolution (1 m/pixel)
ClipTexture. I'm currently using Perfomer 2.2.13 in conjunction with
MultiGen-Paradigm's Vega 3.6.1 on an Onyx2/IR3 platform.

Thanks for your help and insight,

Curt

-- 
Curt Schroeder       | Lockheed Martin Aeronautics Company - Marietta
=====================================================================
Embedded Software Engineer - Staff   ** http://www.nss.org/ **


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