From: Devrim Erdem (devrim++at++machsim.com)
Date: 06/27/2003 13:51:08
Hi,
pf3.0.1 on windoze.
I noticed that when a pfTexture::load() is given a BMP file, this would
crash my performer application. RGB, INT etc works fine as usual, but
BMP fails. Is this fixed in 3.0.2, I couldn't see it in the release notes ?
Thanks
Devrim.
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