From: Jaemoon Yoon (fobefut++at++msn.com)
Date: 06/18/2003 19:09:37
Hello, performer users.
I'm now developing an application that is used for viewing 3D model files.
Of course, I use OpenGL performer for this implementation.
For that, I use Windows development environment, as follows.
1. Visual C++ 6.0
2. MFC based Windows
Now, I have a problem about saving the screen to bmp files.
I have frequently used "glReadPixel()" for saving the screen in own my
OpenGL applications.
After reading framebuffer, I save the data into bmp files.
So, I tried that method at this time, but I get the incorrect image,
which has a right shape and size, but its colors are ruined.
I inserted saving routines into post-draw callback function.
If there are any hints or ideas, please let me know !!!
(Saving the screen into rgb file format by "pfuSaveImage()" works well.)
Thanks for reading...
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This archive was generated by hypermail 2b29 : Wed Jun 18 2003 - 19:10:21 PDT