From: Tal Segal (otwdb++at++netvision.net.il)
Date: 05/22/2003 01:44:44
Hello
I'm trying to develop a Performer application which has multiple windows on
multiple pipes.
Each window should have an individual independent view of a cliptextured
terrain.
I know I need multiple cliptextures since the clip centers are different.
I guess the cliptextures should not be slaved because of the different clip
centers.
I still wish to use the same geometry and run in one application.
Is this possible?
How can I make the geometry refer to different cliptextures (The gstate has
only one pfClipTexture pointer)?
Thank you for the help
Best regards
Tal Segal
otwdb++at++netvision.net.il
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