Re: [info-performer] Movie capture of performer simulation

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From: Goncalo Carvalho (g.carvalho++at++gsa.ac.uk)
Date: 05/12/2003 03:17:10


pfHey,

>
> You could put a pfSaveImage() in your main simulation loop, that way every frame will get saved out to disk. Then you can then compile them into a movie using moviemaker, shotmaker or similar.
>

pfuSaveImage should be called from a channel draw callback. You need to
guarantee that a OpenGL context is current. When running in multiprocess
mode this is especially important.

Goncalo

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Goncalo Carvalho
Digital Design Studio - Glasgow School of Art
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