From: Goncalo Carvalho (g.carvalho++at++gsa.ac.uk)
Date: 05/12/2003 03:17:10
pfHey,
>
> You could put a pfSaveImage() in your main simulation loop, that way every frame will get saved out to disk. Then you can then compile them into a movie using moviemaker, shotmaker or similar.
>
pfuSaveImage should be called from a channel draw callback. You need to
guarantee that a OpenGL context is current. When running in multiprocess
mode this is especially important.
Goncalo
-- Goncalo Carvalho Digital Design Studio - Glasgow School of Art House for an Art Lover - Bellahouston Park 10 Dumbreck Road Glasgow G41 5BW United KingdomTel: +44 (0) 141 353 4616 Fax: +44 (0) 141 353 4422 Mobile: +44 (0) 7766 295867 mailto:g.carvalho++at++gsa.ac.uk
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