From: Francesco Chionna (francesco.chionna++at++cetma.brindisi.enea.it)
Date: 05/09/2003 00:47:49
Hi Performers,
I would like to realize the collision detection, i have read that it is possible with opengl performer.
For ex i have 3 obj with 3 segment for each that are moving on the screen , is it better to create one segset with 9 segment or 3 segset with 3 segs?
If is true the last solution how it possible to call isect with different segset?
any idea?
This is an example in oerder to call 1 segset
isect = root->isect(&segset, hits);
Any example?
Thanks in advance to everyone!
Francesco
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