[info-performer] Collision detection

Date view Thread view Subject view Author view

From: Francesco Chionna (francesco.chionna++at++cetma.brindisi.enea.it)
Date: 05/07/2003 23:50:30


Hi Performers,
I would like to realize the collision detection, i have read that it is possible with opengl performer.
For ex i have 3 obj with 3 segment for each that are moving on the screen , is it better to create one segset with 9 segment or 3 segset with 3 segs?
If is true the last solution how it possible to call isect with different segset?
any idea?
This is an example in oerder to call 1 segset

 isect = root->isect(&segset, hits);

Any example?
Thanks in advance to everyone!
 Francesco


Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Fri May 09 2003 - 01:22:15 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.