[info-performer] Sea

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From: Harry Overs (hovers++at++taz.qinetiq.com)
Date: 05/08/2003 01:56:07


We need to simulate sea state, and it's effects on line-of-sight. Our idea
was to go through each vertex in the terrain, find those that are sea, and
then modulate the height of the vertex by some basic function.

Has anyone else done this? Is it likely to work? How do we do the first
part - going through all the vertices in the terrain - are there any
examples?

Thanks


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