[info-performer] setBinOrder

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From: Florian Berger (florian.berger++at++aec.at)
Date: 05/02/2003 11:40:08


hi pfReaks,

when i draw shaded geometry (with pfShader) in combination with transparent
objects, the shaded parts behind the transp objs wont be drawn.
this is because the pfShader is always drawn last.
so i tried to change the drawing order by pfChannel::setDrawBin()
(OPAQ->0,SHADER->1,TRANSP->2).
but this is completely ignored somehow.
what is missing. CULL_SORT is also set for the channel.

please help,
  floh

------------------------------------------------------------
Dipl.-Ing. Florian Berger
Email: florian.berger++at++aec.at
Homepage: http://www.geocities.com/harpin_floh


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