From: Douglas Maxwell (vrdeity++at++yahoo.com)
Date: 04/24/2003 12:50:18
That works! Thanks!
Does anyone know why that works?
-douglas
--- Jinseok Seo <jsseo++at++postech.ac.kr> wrote:
> Switch to 24 bpp mode if the current mode is 16 bpp.
> Or, switch to 16 bpp if 24 bpp.
>
> >
> >
> > -----¿øº»¸Þ½ÃÁö-----
> > º¸³½»ç¶÷: "DouglasMaxwell"
> > ¹Þ´Â»ç¶÷: "Performer Mail List'"
> > ³¯Â¥: 2003/04/24(¸ñ)09:01
> > Á¦¸ñ: Re: [info-performer] Performer 3 on RH 8
> Culling Problems
> >
> > pfHowdy!
> >
> > I recently ported an app from Performer 2.51 on a
> RH
> > 72 system to Performer 3 on a RH 8 system. The
> > previous hardware was P4 & NVidia GF3 to P4 Xeon &
> > NVidia Quadro. The NVidia drivers are only a few
> days
> > old.
> >
> > The port works after slight tweaking, however I
> find
> > the models are no longer rendered correctly.
> >
> > As a test, I loaded the models into Perfly and got
> the
> > same results.
> >
> > The models seem to be culling the wrong faces.
> They
> > are transparent in some places where they
> shouldn't
> > be. The same think happens when I load any of the
> > sample models in Perfly. Even the "OpenGL
> Performer"
> > splash screen preceeding Perly is not rendered
> > correctly.
> >
> > Before I tear into my code looking for problems,
> are
> > there any known issues I need to correct before
> > proceeding?
> >
> > pfThanks,
> >
> > -douglas
> >
> > Douglas Maxwell
> > Naval Undersea Warfare Center
> > Newport, RI
> >
> >
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>
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> >
>
>
> -----------------------
> Jinseok Seo
> VR lab, Dept of CSE
> POSTECH
>
>
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