From: ì¬ë¬¸ ì¤ (fobefut++at++msn.com)
Date: 04/24/2003 04:36:28
Hello.
I've tested Performer 3.0.1 demo edition for Windows 2000.
For changing graphic state, I tried several methods, as follows.
1. Immediate enable/disable method
: pfEnable(PFEN_TEXTURE) , etc.
2. Attaching GeoState to scene or channel
: pfGeoState* gstate = new pfGeoSate;
: scene->setGState(gstate); or chan->setGState(gstate);
...
: gstate->setMode(PFSTATE_ENTEXTURE, PF_OFF);
I used 3d model of OpenFlight format(flt).
But, the previous methods do not work except wireframe state.
This means that I can't change graphic states of texture, lighting,
transparency, etc.
are there bugs in my code or problems ?
Thanks for reading.
Sincerely yours.
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