From: Jinseok Seo (jsseo++at++postech.ac.kr)
Date: 04/23/2003 22:39:58
Switch to 24 bpp mode if the current mode is 16 bpp.
Or, switch to 16 bpp if 24 bpp.
>
>
> -----¿øº»¸Þ½ÃÁö-----
> º¸³½»ç¶÷: "DouglasMaxwell"
> ¹Þ´Â»ç¶÷: "Performer Mail List'"
> ³¯Â¥: 2003/04/24(¸ñ)09:01
> Á¦¸ñ: Re: [info-performer] Performer 3 on RH 8 Culling Problems
>
> pfHowdy!
>
> I recently ported an app from Performer 2.51 on a RH
> 72 system to Performer 3 on a RH 8 system. The
> previous hardware was P4 & NVidia GF3 to P4 Xeon &
> NVidia Quadro. The NVidia drivers are only a few days
> old.
>
> The port works after slight tweaking, however I find
> the models are no longer rendered correctly.
>
> As a test, I loaded the models into Perfly and got the
> same results.
>
> The models seem to be culling the wrong faces. They
> are transparent in some places where they shouldn't
> be. The same think happens when I load any of the
> sample models in Perfly. Even the "OpenGL Performer"
> splash screen preceeding Perly is not rendered
> correctly.
>
> Before I tear into my code looking for problems, are
> there any known issues I need to correct before
> proceeding?
>
> pfThanks,
>
> -douglas
>
> Douglas Maxwell
> Naval Undersea Warfare Center
> Newport, RI
>
>
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-----------------------
Jinseok Seo
VR lab, Dept of CSE
POSTECH
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