From: John Breedlove (jbreedlo++at++cs.ucf.edu)
Date: 04/21/2003 11:43:46
As far as loading .3ds files, from my experience:
1) make sure that the texture files are in .rgb format when you applied them
in 3d Studio
2) make sure that the texture size dimensions are powers of 2 (i.e. 32x32,
32x64, 128x512, etc.)
3) not every texturing method from 3d Studio gets exported to .3ds. As far
as I can tell only the very basic texturing works (don't try bump mapping,
etc.)
Hope that helps,
John
----- Original Message -----
From: "Tone Milazzo" <tone1971++at++yahoo.com>
To: <info-performer++at++sgi.com>
Sent: Monday, April 21, 2003 2:01 PM
Subject: [info-performer] These damn propritory file formats!
> Getting Performer to read graphics databases has been a Sisyphean ordeal
> for me.
>
> Goal: I have .3ds objects, with textures, that I want to use in Performer
> under linux. Does anyone know how to do this?
>
> Performer 2.5.2 under linux
>
> This is what I've tried so far:
>
> I started with 3ds (3d Studio Max) objects, but I have no idea how to load
> the textures along with the objects and the objects I use appear solid
> white.
>
> The other api I'm using is Diguy from Boston Dynamics which uses
> OpenFlight objects for it's graphics so I looked into converting .3ds to
> .flt. I heard that Maya (from Alias) makes that conversion and the San
> Diego Supercomputer Center here on campus has SGI Octanes running Maya.
> After jumping through the appropriate hoops I was able to get on one of
> these system only to discover that you need a plugin to load .3ds files.
> And that plugin isn't available for Maya 4.5 on Irix.
>
> Then I tried converting the .3ds files to .wrl vrml files. Well I used a
> program called ac3d (www.ac3d.org) to make the conversion into vrml and
> something is funny along the way. I installed the sgi-open Inventor rpms
> that it says it needs to open vrml files but they still aren't loading.
> But ac3d can't seem to open .wrl files that it just made so I'm not very
> confident that ac3d is converting to vrml correctly.
>
> -tone
>
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